var s_iScaleFactor = 1;
var s_oCanvasLeft;
var s_oCanvasTop;
var s_bIsIphone = false;

/**
 * jQuery.browser.mobile (http://detectmobilebrowser.com/)
 * jQuery.browser.mobile will be true if the browser is a mobile device
 **/
(function (a) {
  (jQuery.browser = jQuery.browser || {}).mobile = /android|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(ad|hone|od)|iris|kindle|lge |maemo|midp|mmp|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|symbian|tablet|treo|up\.(browser|link)|vodafone|wap|webos|windows (ce|phone)|xda|xiino/i.test(a) || /1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|e\-|e\/|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(di|rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|xda(\-|2|g)|yas\-|your|zeto|zte\-/i.test(a.substr(0, 4))
})(navigator.userAgent || navigator.vendor || window.opera);

$(window).resize(function () {
  sizeHandler();
  // if (s_oGame) {
  //   s_oGame.showPausePanel(false);
  // }
  // s_oMain.startUpdate();
  sizeHandler();
});

// $(window).blur(function () {

//   if (s_oGame) {
//     s_oGame.showPausePanel(true);
//   }
//   s_oMain.stopUpdate();
// });

// $(window).focus(function () {

//   if (s_oGame) {
//     s_oGame.showPausePanel(false);
//   }
//   s_oMain.startUpdate();
// });


function trace(szMsg) {
  console.log(szMsg);
}

function getSize(Name) {
  var size;
  var name = Name.toLowerCase();
  var document = window.document;
  var documentElement = document.documentElement;
  if (window["inner" + Name] === undefined) {
    // IE6 & IE7 don't have window.innerWidth or innerHeight
    size = documentElement["client" + Name];
  } else if (window["inner" + Name] != documentElement["client" + Name]) {
    // WebKit doesn't include scrollbars while calculating viewport size so we have to get fancy

    // Insert markup to test if a media query will match document.doumentElement["client" + Name]
    var bodyElement = document.createElement("body");
    bodyElement.id = "vpw-test-b";
    bodyElement.style.cssText = "overflow:scroll";
    var divElement = document.createElement("div");
    divElement.id = "vpw-test-d";
    divElement.style.cssText = "position:absolute;top:-1000px";
    // Getting specific on the CSS selector so it won't get overridden easily
    divElement.innerHTML = "<style>@media(" + name + ":" + documentElement["client" + Name] + "px){body#vpw-test-b div#vpw-test-d{" + name + ":7px!important}}</style>";
    bodyElement.appendChild(divElement);
    documentElement.insertBefore(bodyElement, document.head);

    if (divElement["offset" + Name] == 7) {
      // Media query matches document.documentElement["client" + Name]
      size = documentElement["client" + Name];
    } else {
      // Media query didn't match, use window["inner" + Name]
      size = window["inner" + Name];
    }
    // Cleanup
    documentElement.removeChild(bodyElement);
  } else {
    // Default to use window["inner" + Name]
    size = window["inner" + Name];
  }
  return size;
};


window.addEventListener("orientationchange", onOrientationChange);


function onOrientationChange() {
  if (window.matchMedia("(orientation: portrait)").matches) {
    // you're in PORTRAIT mode	   
    sizeHandler();
  }

  if (window.matchMedia("(orientation: landscape)").matches) {
    // you're in LANDSCAPE mode   
    sizeHandler();
  }

}

function isChrome() {
  var isChrome = /Chrome/.test(navigator.userAgent) && /Google Inc/.test(navigator.vendor);
  return isChrome;
}

function isIOS() {
  var iDevices = [
    'iPad Simulator',
    'iPhone Simulator',
    'iPod Simulator',
    'iPad',
    'iPhone',
    'iPod'
  ];

  if (navigator.userAgent.toLowerCase().indexOf("iphone") !== -1) {
    s_bIsIphone = true;
  }

  while (iDevices.length) {
    if (navigator.platform === iDevices.pop()) {


      return true;
    }
  }
  s_bIsIphone = false;

  return false;
}

function getIOSWindowHeight() {
  // Get zoom level of mobile Safari
  // Note, that such zoom detection might not work correctly in other browsers
  // We use width, instead of height, because there are no vertical toolbars :)
  var zoomLevel = document.documentElement.clientWidth / window.innerWidth;

  // window.innerHeight returns height of the visible area. 
  // We multiply it by zoom and get out real height.
  return window.innerHeight * zoomLevel;
};

// You can also get height of the toolbars that are currently displayed
function getHeightOfIOSToolbars() {
  var tH = (window.orientation === 0 ? screen.height : screen.width) - getIOSWindowHeight();
  return tH > 1 ? tH : 0;
};

//THIS FUNCTION MANAGES THE CANVAS SCALING TO FIT PROPORTIONALLY THE GAME TO THE CURRENT DEVICE RESOLUTION
function sizeHandler() {
  window.scrollTo(0, 1);
  if (!$("#canvas")) {
    return;
  }

  var h;
  if (platform.name.toLowerCase() === "safari") {
    h = getIOSWindowHeight();
  } else {
    h = getSize("Height");
  }

  var w = getSize("Width");

  _checkOrientation(w, h);

  var multiplier = Math.min((h / CANVAS_HEIGHT), (w / CANVAS_WIDTH));
  var destW = Math.round(CANVAS_WIDTH * multiplier);
  var destH = Math.round(CANVAS_HEIGHT * multiplier);
  var iAdd = 0;
  if (destH < h) {
    iAdd = h - destH;
    destH += iAdd;
    destW += iAdd * (CANVAS_WIDTH / CANVAS_HEIGHT);
  } else if (destW < w) {
    iAdd = w - destW;
    destW += iAdd;
    destH += iAdd * (CANVAS_HEIGHT / CANVAS_WIDTH);
  }

  var fOffsetY = ((h / 2) - (destH / 2));
  var fOffsetX = ((w / 2) - (destW / 2));
  var fGameInverseScaling = (CANVAS_WIDTH / destW);
  if (fOffsetX * fGameInverseScaling < -EDGEBOARD_X ||
    fOffsetY * fGameInverseScaling < -EDGEBOARD_Y) {
    multiplier = Math.min(h / (CANVAS_HEIGHT - (EDGEBOARD_Y * 2)), w / (CANVAS_WIDTH - (EDGEBOARD_X * 2)));
    destW = Math.round(CANVAS_WIDTH * multiplier);
    destH = Math.round(CANVAS_HEIGHT * multiplier);
    fOffsetY = (h - destH) / 2;
    fOffsetX = (w - destW) / 2;
    fGameInverseScaling = (CANVAS_WIDTH / destW);
  }

  s_iOffsetX = (-1 * fOffsetX * fGameInverseScaling);
  s_iOffsetY = (-1 * fOffsetY * fGameInverseScaling);
  if (fOffsetY >= 0) {
    s_iOffsetY = 0;
  }

  if (fOffsetX >= 0) {
    s_iOffsetX = 0;
  }

  if (s_oInterface !== null) {
    s_oInterface.refreshButtonPos(s_iOffsetX, s_iOffsetY);
  }

  if (s_oMenu !== null) {
    s_oMenu.refreshButtonPos(s_iOffsetX, s_iOffsetY);
  }


  if (s_bIsIphone) {
    canvas = document.getElementById('canvas');
    s_oStage.canvas.width = destW * 2;
    s_oStage.canvas.height = destH * 2;
    canvas.style.width = destW + "px";
    canvas.style.height = destH + "px";
    var iScale = Math.min(destW / CANVAS_WIDTH, destH / CANVAS_HEIGHT);
    s_iScaleFactor = iScale * 2;
    s_oStage.scaleX = s_oStage.scaleY = s_iScaleFactor;
  } else if (s_bMobile || isChrome()) {
    $("#canvas").css("width", destW + "px");
    $("#canvas").css("height", destH + "px");
  } else {
    s_oStage.canvas.width = destW;
    s_oStage.canvas.height = destH;

    s_iScaleFactor = Math.min(destW / CANVAS_WIDTH, destH / CANVAS_HEIGHT);
    s_oStage.scaleX = s_oStage.scaleY = s_iScaleFactor;
  }

  if (fOffsetY < 0) {
    $("#canvas").css("top", fOffsetY + "px");
  } else {
    // centered game
    fOffsetY = (h - destH) / 2;
    $("#canvas").css("top", fOffsetY + "px");
  }

  $("#canvas").css("left", fOffsetX + "px");

  fullscreenHandler();
};

function _checkOrientation(iWidth, iHeight) {
  if (s_bMobile && ENABLE_CHECK_ORIENTATION) {
    if (iWidth > iHeight) {
      if ($(".orientation-msg-container").attr("data-orientation") === "landscape") {
        $(".orientation-msg-container").css("display", "none");
        s_oMain.startUpdate();
      } else {
        $(".orientation-msg-container").css("display", "block");
        s_oMain.stopUpdate();
      }
    } else {
      if ($(".orientation-msg-container").attr("data-orientation") === "portrait") {
        $(".orientation-msg-container").css("display", "none");
        s_oMain.startUpdate();
      } else {
        $(".orientation-msg-container").css("display", "block");
        s_oMain.stopUpdate();
      }
    }
  }
}

function inIframe() {
  try {
    return window.self !== window.top;
  } catch (e) {
    return true;
  }
}

function playSound(szSound, iVolume, bLoop) {
  if (DISABLE_SOUND_MOBILE === false || s_bMobile === false) {

    s_aSounds[szSound].play();
    s_aSounds[szSound].volume(iVolume);
    s_aSounds[szSound].loop(bLoop);

    //var oPointer = createjs.Sound.play(szSound,{loop: iLoop,volume:iVolume});
    return s_aSounds[szSound];
  }
  return null;
}

function stopSound(szSound) {
  if (DISABLE_SOUND_MOBILE === false || s_bMobile === false) {
    s_aSounds[szSound].stop();
  }
}

function setVolume(szSound, iVolume) {
  if (DISABLE_SOUND_MOBILE === false || s_bMobile === false) {
    s_aSounds[szSound].volume(iVolume);
  }
}

function setMute(szSound, bMute) {
  if (DISABLE_SOUND_MOBILE === false || s_bMobile === false) {
    s_aSounds[szSound].mute(bMute);
  }
}

function fadeSound(szSound, from, to, duration) {
  if (DISABLE_SOUND_MOBILE === false || s_bMobile === false) {
    s_aSounds[szSound].fade(from, to, duration);
  }
}

function soundPlaying(szSound) {
  if (DISABLE_SOUND_MOBILE === false || s_bMobile === false) {
    return s_aSounds[szSound].playing();
  }
}

function createBitmap(oSprite, iWidth, iHeight) {
  var oBmp = new createjs.Bitmap(oSprite);
  var hitObject = new createjs.Shape();

  if (iWidth && iHeight) {
    hitObject.graphics.beginFill("#fff").drawRect(0, 0, iWidth, iHeight);
  } else {
    hitObject.graphics.beginFill("#ff0").drawRect(0, 0, oSprite.width, oSprite.height);
  }

  oBmp.hitArea = hitObject;

  return oBmp;
}

function createSprite(oSpriteSheet, szState, iRegX, iRegY, iWidth, iHeight) {
  if (szState !== null) {
    var oRetSprite = new createjs.Sprite(oSpriteSheet, szState);
  } else {
    var oRetSprite = new createjs.Sprite(oSpriteSheet);
  }

  var hitObject = new createjs.Shape();
  hitObject.graphics.beginFill("#000000").drawRect(-iRegX, -iRegY, iWidth, iHeight);

  oRetSprite.hitArea = hitObject;

  return oRetSprite;
}


function randomFloatBetween(minValue, maxValue, precision) {
  if (typeof (precision) === 'undefined') {
    precision = 2;
  }
  return parseFloat(Math.min(minValue + (Math.random() * (maxValue - minValue)), maxValue).toFixed(precision));
}

function rotateVector2D(iAngle, v) {
  var iX = v.getX() * Math.cos(iAngle) + v.getY() * Math.sin(iAngle);
  var iY = v.getX() * (-Math.sin(iAngle)) + v.getY() * Math.cos(iAngle);
  v.set(iX, iY);
}

function tweenVectorsOnX(vStart, vEnd, iLerp) {
  var iNewX = vStart + iLerp * (vEnd - vStart);
  return iNewX;
}

function shuffle(array) {
  var currentIndex = array.length,
    temporaryValue, randomIndex;

  // While there remain elements to shuffle...
  while (0 !== currentIndex) {

    // Pick a remaining element...
    randomIndex = Math.floor(Math.random() * currentIndex);
    currentIndex -= 1;

    // And swap it with the current element.
    temporaryValue = array[currentIndex];
    array[currentIndex] = array[randomIndex];
    array[randomIndex] = temporaryValue;
  }

  return array;
}

function bubbleSort(a) {
  var swapped;
  do {
    swapped = false;
    for (var i = 0; i < a.length - 1; i++) {
      if (a[i] > a[i + 1]) {
        var temp = a[i];
        a[i] = a[i + 1];
        a[i + 1] = temp;
        swapped = true;
      }
    }
  } while (swapped);
}

function compare(a, b) {
  if (a.index > b.index)
    return -1;
  if (a.index < b.index)
    return 1;
  return 0;
}

//----------------------
// Linear	
/**
 * Interpolates a value between b and c parameters
 * <p></br><b>Note:</b></br>
 * &nbsp&nbsp&nbspt and d parameters can be in frames or seconds/milliseconds
 *
 * @param t Elapsed time
 * @param b Initial position
 * @param c Final position
 * @param d Duration
 * @return A value between b and c parameters
 */

function easeLinear(t, b, c, d) {
  return c * t / d + b;
}

//----------------------
// Quad		
/**
 * Interpolates a value between b and c parameters
 * <p></br><b>Note:</b></br>
 * &nbsp&nbsp&nbspt and d parameters can be in frames or seconds/milliseconds
 *
 * @param t Elapsed time
 * @param b Initial position
 * @param c Final position
 * @param d Duration
 * @return A value between b and c parameters
 */

function easeInQuad(t, b, c, d) {
  return c * (t /= d) * t + b;
}
//----------------------
// Sine	
/**
 * Interpolates a value between b and c parameters
 * <p></br><b>Note:</b></br>
 * &nbsp&nbsp&nbspt and d parameters can be in frames or seconds/milliseconds
 *
 * @param t Elapsed time
 * @param b Initial position
 * @param c Final position
 * @param d Duration
 * @return A value between b and c parameters
 */

function easeInSine(t, b, c, d) {
  return -c * Math.cos(t / d * (Math.PI / 2)) + c + b;
}



function easeInCubic(t, b, c, d) {
  return c * (t /= d) * t * t + b;
};


function getTrajectoryPoint(t, p) {
  var result = new createjs.Point();
  var oneMinusTSq = (1 - t) * (1 - t);
  var TSq = t * t;
  result.x = oneMinusTSq * p.start.x + 2 * (1 - t) * t * p.traj.x + TSq * p.end.x;
  result.y = oneMinusTSq * p.start.y + 2 * (1 - t) * t * p.traj.y + TSq * p.end.y;
  return result;
}

function formatTime(iTime) {
  iTime /= 1000;
  var iMins = Math.floor(iTime / 60);
  var iSecs = Math.floor(iTime - (iMins * 60));
  //iSecs = parseFloat(iSecs).toFixed(1)

  var szRet = "";

  if (iMins < 10) {
    szRet += "0" + iMins + ":";
  } else {
    szRet += iMins + ":";
  }

  if (iSecs < 10) {
    szRet += "0" + iSecs;
  } else {
    szRet += iSecs;
  }

  return szRet;
}

function degreesToRadians(iAngle) {
  return iAngle * Math.PI / 180;
}

function checkRectCollision(bitmap1, bitmap2) {
  var b1, b2;
  b1 = getBounds(bitmap1, 0.9);
  b2 = getBounds(bitmap2, 0.98);
  return calculateIntersection(b1, b2);
}

function calculateIntersection(rect1, rect2) {
  // first we have to calculate the
  // center of each rectangle and half of
  // width and height
  var dx, dy, r1 = {},
    r2 = {};
  r1.cx = rect1.x + (r1.hw = (rect1.width / 2));
  r1.cy = rect1.y + (r1.hh = (rect1.height / 2));
  r2.cx = rect2.x + (r2.hw = (rect2.width / 2));
  r2.cy = rect2.y + (r2.hh = (rect2.height / 2));

  dx = Math.abs(r1.cx - r2.cx) - (r1.hw + r2.hw);
  dy = Math.abs(r1.cy - r2.cy) - (r1.hh + r2.hh);

  if (dx < 0 && dy < 0) {
    dx = Math.min(Math.min(rect1.width, rect2.width), -dx);
    dy = Math.min(Math.min(rect1.height, rect2.height), -dy);
    return {
      x: Math.max(rect1.x, rect2.x),
      y: Math.max(rect1.y, rect2.y),
      width: dx,
      height: dy,
      rect1: rect1,
      rect2: rect2
    };
  } else {
    return null;
  }
}

function dlx_cover(c) {
  c.right.left = c.left;
  c.left.right = c.right;
  for (var i = c.down; i !== c; i = i.down) {
    for (var j = i.right; j !== i; j = j.right) {
      j.down.up = j.up;
      j.up.down = j.down;
      j.column.size--;
    }
  }
}

function dlx_uncover(c) {
  for (var i = c.up; i !== c; i = i.up) {
    for (var j = i.left; j !== i; j = j.left) {
      j.column.size++;
      j.down.up = j;
      j.up.down = j;
    }
  }
  c.right.left = c;
  c.left.right = c;
}

function dlx_search(head, solution, k, solutions, maxsolutions) {
  if (head.right === head) {
    solutions.push(solution.slice(0));
    if (solutions.length >= maxsolutions) {
      return solutions;
    }
    return null;
  }
  var c = null;
  var s = 99999;
  for (var j = head.right; j !== head; j = j.right) {
    if (j.size === 0) {
      return null;
    }
    if (j.size < s) {
      s = j.size;
      c = j;
    }
  }
  dlx_cover(c);
  for (var r = c.down; r !== c; r = r.down) {
    solution[k] = r.row;
    for (var j = r.right; j !== r; j = j.right) {
      dlx_cover(j.column);
    }
    var s = dlx_search(head, solution, k + 1, solutions, maxsolutions);
    if (s !== null) {
      return s;
    }
    for (var j = r.left; j !== r; j = j.left) {
      dlx_uncover(j.column);
    }
  }
  dlx_uncover(c);
  return null;
}


function dlx_solve(matrix, skip, maxsolutions) {
  var columns = new Array(matrix[0].length);
  for (var i = 0; i < columns.length; i++) {
    columns[i] = new Object;
  }
  for (var i = 0; i < columns.length; i++) {
    columns[i].index = i;
    columns[i].up = columns[i];
    columns[i].down = columns[i];
    if (i >= skip) {
      if (i - 1 >= skip) {
        columns[i].left = columns[i - 1];
      }
      if (i + 1 < columns.length) {
        columns[i].right = columns[i + 1];
      }
    } else {
      columns[i].left = columns[i];
      columns[i].right = columns[i];
    }
    columns[i].size = 0;
  }
  for (var i = 0; i < matrix.length; i++) {
    var last = null;
    for (var j = 0; j < matrix[i].length; j++) {
      if (matrix[i][j]) {
        var node = new Object;
        node.row = i;
        node.column = columns[j];
        node.up = columns[j].up;
        node.down = columns[j];
        if (last) {
          node.left = last;
          node.right = last.right;
          last.right.left = node;
          last.right = node;
        } else {
          node.left = node;
          node.right = node;
        }
        columns[j].up.down = node;
        columns[j].up = node;
        columns[j].size++;
        last = node;
      }
    }
  }
  var head = new Object;
  head.right = columns[skip];
  head.left = columns[columns.length - 1];
  columns[skip].left = head;
  columns[columns.length - 1].right = head;
  solutions = [];
  dlx_search(head, [], 0, solutions, maxsolutions);
  return solutions;
}


function solve_sudoku(grid) {

  var mat = [];
  var rinfo = [];
  for (var i = 0; i < 9; i++) {
    for (var j = 0; j < 9; j++) {
      var g = grid[i][j] - 1;
      if (g >= 0) {
        var row = new Array(324);
        row[i * 9 + j] = 1;
        row[81 + i * 9 + g] = 1;
        row[162 + j * 9 + g] = 1;
        row[243 + (Math.floor(i / 3) * 3 + Math.floor(j / 3)) * 9 + g] = 1;
        mat.push(row);
        rinfo.push({
          'row': i,
          'col': j,
          'n': g + 1
        });
      } else {
        for (var n = 0; n < 9; n++) {
          var row = new Array(324);
          row[i * 9 + j] = 1;
          row[81 + i * 9 + n] = 1;
          row[162 + j * 9 + n] = 1;
          row[243 + (Math.floor(i / 3) * 3 + Math.floor(j / 3)) * 9 + n] = 1;
          mat.push(row);
          rinfo.push({
            'row': i,
            'col': j,
            'n': n + 1
          });
        }
      }
    }
  }
  var solutions = dlx_solve(mat, 0, 2);
  if (solutions.length > 0) {
    var r = solutions[0];
    for (var i = 0; i < r.length; i++) {
      grid[rinfo[r[i]]['row']][rinfo[r[i]]['col']] = rinfo[r[i]]['n'];
    }
    return solutions.length;
  }
  return 0;
}



function solve(g) {
  var r = solve_sudoku(g);
  if (r > 0) {
    //trace("1 solution");

    if (r > 1) {
      //trace("more solution");
      return 1;
    }

  } else {

    trace("no solution");
    return 0;
  }
}

function getBounds(obj, iTolerance) {
  var bounds = {
    x: Infinity,
    y: Infinity,
    width: 0,
    height: 0
  };
  if (obj instanceof createjs.Container) {
    bounds.x2 = -Infinity;
    bounds.y2 = -Infinity;
    var children = obj.children,
      l = children.length,
      cbounds, c;
    for (c = 0; c < l; c++) {
      cbounds = getBounds(children[c], 1);
      if (cbounds.x < bounds.x) bounds.x = cbounds.x;
      if (cbounds.y < bounds.y) bounds.y = cbounds.y;
      if (cbounds.x + cbounds.width > bounds.x2) bounds.x2 = cbounds.x + cbounds.width;
      if (cbounds.y + cbounds.height > bounds.y2) bounds.y2 = cbounds.y + cbounds.height;
      //if ( cbounds.x - bounds.x + cbounds.width  > bounds.width  ) bounds.width  = cbounds.x - bounds.x + cbounds.width;
      //if ( cbounds.y - bounds.y + cbounds.height > bounds.height ) bounds.height = cbounds.y - bounds.y + cbounds.height;
    }
    if (bounds.x == Infinity) bounds.x = 0;
    if (bounds.y == Infinity) bounds.y = 0;
    if (bounds.x2 == Infinity) bounds.x2 = 0;
    if (bounds.y2 == Infinity) bounds.y2 = 0;

    bounds.width = bounds.x2 - bounds.x;
    bounds.height = bounds.y2 - bounds.y;
    delete bounds.x2;
    delete bounds.y2;
  } else {
    var gp, gp2, gp3, gp4, imgr = {},
      sr;
    if (obj instanceof createjs.Bitmap) {
      sr = obj.sourceRect || obj.image;

      imgr.width = sr.width * iTolerance;
      imgr.height = sr.height * iTolerance;
    } else if (obj instanceof createjs.Sprite) {
      if (obj.spriteSheet._frames && obj.spriteSheet._frames[obj.currentFrame] && obj.spriteSheet._frames[obj.currentFrame].image) {
        var cframe = obj.spriteSheet.getFrame(obj.currentFrame);
        imgr.width = cframe.rect.width;
        imgr.height = cframe.rect.height;
        imgr.regX = cframe.regX;
        imgr.regY = cframe.regY;
      } else {
        bounds.x = obj.x || 0;
        bounds.y = obj.y || 0;
      }
    } else {
      bounds.x = obj.x || 0;
      bounds.y = obj.y || 0;
    }

    imgr.regX = imgr.regX || 0;
    imgr.width = imgr.width || 0;
    imgr.regY = imgr.regY || 0;
    imgr.height = imgr.height || 0;
    bounds.regX = imgr.regX;
    bounds.regY = imgr.regY;

    gp = obj.localToGlobal(0 - imgr.regX, 0 - imgr.regY);
    gp2 = obj.localToGlobal(imgr.width - imgr.regX, imgr.height - imgr.regY);
    gp3 = obj.localToGlobal(imgr.width - imgr.regX, 0 - imgr.regY);
    gp4 = obj.localToGlobal(0 - imgr.regX, imgr.height - imgr.regY);

    bounds.x = Math.min(Math.min(Math.min(gp.x, gp2.x), gp3.x), gp4.x);
    bounds.y = Math.min(Math.min(Math.min(gp.y, gp2.y), gp3.y), gp4.y);
    bounds.width = Math.max(Math.max(Math.max(gp.x, gp2.x), gp3.x), gp4.x) - bounds.x;
    bounds.height = Math.max(Math.max(Math.max(gp.y, gp2.y), gp3.y), gp4.y) - bounds.y;
  }
  return bounds;
}

function NoClickDelay(el) {
  this.element = el;
  if (window.Touch) this.element.addEventListener('touchstart', this, false);
}
//Fisher-Yates Shuffle
function shuffle(array) {
  var counter = array.length,
    temp, index;
  // While there are elements in the array
  while (counter > 0) {
    // Pick a random index
    index = Math.floor(Math.random() * counter);
    // Decrease counter by 1
    counter--;
    // And swap the last element with it
    temp = array[counter];
    array[counter] = array[index];
    array[index] = temp;
  }
  return array;
}

NoClickDelay.prototype = {
  handleEvent: function (e) {
    switch (e.type) {
      case 'touchstart':
        this.onTouchStart(e);
        break;
      case 'touchmove':
        this.onTouchMove(e);
        break;
      case 'touchend':
        this.onTouchEnd(e);
        break;
    }
  },

  onTouchStart: function (e) {
    e.preventDefault();
    this.moved = false;

    this.element.addEventListener('touchmove', this, false);
    this.element.addEventListener('touchend', this, false);
  },

  onTouchMove: function (e) {
    this.moved = true;
  },

  onTouchEnd: function (e) {
    this.element.removeEventListener('touchmove', this, false);
    this.element.removeEventListener('touchend', this, false);

    if (!this.moved) {
      var theTarget = document.elementFromPoint(e.changedTouches[0].clientX, e.changedTouches[0].clientY);
      if (theTarget.nodeType == 3) theTarget = theTarget.parentNode;

      var theEvent = document.createEvent('MouseEvents');
      theEvent.initEvent('click', true, true);
      theTarget.dispatchEvent(theEvent);
    }
  }

};

(function () {
  var hidden = "hidden";

  // Standards:
  if (hidden in document)
    document.addEventListener("visibilitychange", onchange);
  else if ((hidden = "mozHidden") in document)
    document.addEventListener("mozvisibilitychange", onchange);
  else if ((hidden = "webkitHidden") in document)
    document.addEventListener("webkitvisibilitychange", onchange);
  else if ((hidden = "msHidden") in document)
    document.addEventListener("msvisibilitychange", onchange);
  // IE 9 and lower:
  else if ('onfocusin' in document)
    document.onfocusin = document.onfocusout = onchange;
  // All others:
  else
    window.onpageshow = window.onpagehide = window.onfocus = window.onblur = onchange;

  function onchange(evt) {
    var v = 'visible',
      h = 'hidden',
      evtMap = {
        focus: v,
        focusin: v,
        pageshow: v,
        blur: h,
        focusout: h,
        pagehide: h
      };

    evt = evt || window.event;

    if (evt.type in evtMap) {
      document.body.className = evtMap[evt.type];
    } else {
      document.body.className = this[hidden] ? "hidden" : "visible";

      if (document.body.className === "hidden") {
        // s_oMain.stopUpdate();
        console.log('nono');
      } else {
        // s_oMain.startUpdate();
        console.log('yoyo');
      }
    }



  }
})();

function ctlArcadeResume() {
  if (s_oMain !== null) {
    s_oMain.startUpdate();
  }
}

function ctlArcadePause() {
  if (s_oMain !== null) {
    s_oMain.stopUpdate();
  }

}

function getParamValue(paramName) {
  var url = window.location.search.substring(1);
  var qArray = url.split('&');
  for (var i = 0; i < qArray.length; i++) {
    var pArr = qArray[i].split('=');
    if (pArr[0] == paramName)
      return pArr[1];
  }
}


function fullscreenHandler() {
  if (!ENABLE_FULLSCREEN || !screenfull.isEnabled) {
    return;
  }

  s_bFullscreen = screenfull.isFullscreen;

  if (s_oInterface !== null) {
    s_oInterface.resetFullscreenBut();
  }

  if (s_oMenu !== null) {
    s_oMenu.resetFullscreenBut();
  }
}


if (screenfull.isEnabled) {
  screenfull.on('change', function () {
    s_bFullscreen = screenfull.isFullscreen;

    if (s_oInterface !== null) {
      s_oInterface.resetFullscreenBut();
    }

    if (s_oMenu !== null) {
      s_oMenu.resetFullscreenBut();
    }
  });
}